#RPG
15 article(s)

Warlock D&D Shows First Gameplay at Gamescom, License Finally Emerges
Announced at The Game Awards 2025, Warlock Dungeons & Dragons finally steps into the spotlight with its first gameplay footage at Gamescom 2026. The project aims to restore weight to the D&D license in gaming, a space where recent attempts have been timid at best. What the studio reveals today will determine whether this adaptation holds up or remains a soulless licensed product.

The Blood of Dawnwalker Takes On The Witcher 3's Design Failures
Rebel Wolves, founded by former CD Projekt Red developers, isn't shy about its ambition: build an RPG that learns from The Witcher 3's lessons. Ten years after Geralt's debut, the game's structural flaws have become negative reference points in game design discourse. The Blood of Dawnwalker positions itself explicitly as a response, not a tribute. That's where things get interesting—and risky.

The Blood of Dawnwalker Borrows Its Combat from Guitar Hero
The combat system of The Blood of Dawnwalker, the Rebel Wolves RPG expected in early September, draws direct inspiration from Guitar Hero according to the game's director. A rhythm mechanic applied to action: the idea is surprising, potentially decisive. For a studio founded by former CD Projekt Red veterans that claims the legacy of The Witcher 3, this design choice reveals a clear ambition: not simply to reproduce a formula, but to reinvent it.

The Blood of Dawnwalker: Rebel Wolves Reveals All Before Launch
Weeks before release, Rebel Wolves publishes a six-minute recap video covering the entire project: narrative choices, combat system, character progression, and open-world structure. A rare move that feels less like marketing and more like an admission of complexity. What this condensed preview reveals about the studio's ambitions—and the real risks The Blood of Dawnwalker is taking.

The Witcher 3: An 11-Year-Old Bug Can Wipe Your Save Files
Eleven years after its release, The Witcher 3: Wild Hunt still harbors a bug capable of corrupting save files, including playthroughs started long ago. A subtle anomaly with irreversible consequences that reminds us even the best-maintained games of their generation can have technical blind spots that updates and time don't necessarily fix.

Baldur's Gate 3: Free Third-Person Mod Divides the Community
A free mod lets players explore Faerûn in third-person perspective in Baldur's Gate 3, disrupting the isometric view that defines Larian Studios' RPG. The result is technically impressive, but divisive: some see it as an immersion breakthrough, others as a betrayal of the game's tactical design. A tension that reveals something precise about what Baldur's Gate 3 has become two years after release.

Exodus: The Sci-Fi RPG That Wants to Dethrone Mass Effect
Exodus is no longer just a promise: Archetype Entertainment's game has accumulated enough concrete details about its universe, mechanics, and story to finally measure it against its stated ambitions. Claiming the spiritual successor throne to Mass Effect, it bets on an action RPG set in science fiction where narrative choices structure the experience. What we know today is enough to ask the central question: can Archetype deliver on this promise where BioWare stumbled?

The Blood of Dawnwalker aims for a multi-generational vampire saga
Rebel Wolves is no longer hiding its ambitions: The Blood of Dawnwalker is designed as a multigenerational franchise, with a hero who would traverse multiple eras. An interview with Numerama reveals a narrative vision close to Interview with the Vampire — a recurring central character, long-term continuity. For a studio developing its first game, it's a massive bet. The question isn't whether the idea is good, but whether it's sustainable.

KOTOR at 23: The Star Wars RPG No One Has Replaced
Star Wars: Knights of the Old Republic turned 23 on July 15, 2026, with no official fanfare or announcement from Lucasfilm. The remake being developed by Aspyr has been radio silent for years. This isn't about hollow commemoration—it's a concrete question: why has no Western RPG under Star Wars license managed to step into the shoes of a game released in 2003?

Mystic Quest Turns 35: Square Enix Drops a Nostalgia Video
To mark 35 years of Mystic Quest, Square Enix released a brief tribute video spotlighting the original score composed by Kenji Ito in 1991. A minimal gesture for a franchise chronically neglected by its publisher. Does it signal genuine renewed interest in the Mana series, or does it merely confirm that Square Enix knows how to handle anniversaries without ever committing to the franchise's future?

Suikoden Star Leap: Mobile First in Japan, West Takes a Backseat
Announced in March 2025, Suikoden Star Leap is Konami's first free-to-play entry in the legendary franchise. After more than a year of near-total silence, the opening of an English-language X account suggests the game is approaching launch—but only in Japan, only on mobile. The West will wait. This staggered release strategy reveals how Konami plans to monetize a franchise comeback that deserved better.

Ragnarok Online: Solo RPG Spin-Off Announced for PC and Consoles
Nearly 25 years after its debut as a cult MMO, Ragnarok Online is poised to enter new territory. A single-player RPG spin-off—or at least a non-MMO title—is officially in development for PC and consoles. The announcement will stir nostalgia for an entire generation of players, but it also raises legitimate questions about what Gravity really intends to do with this franchise.