News
210 article(s)All the latest gaming news, announcements, updates and industry events.

Shadow Hearts at 25: The Heir That Never Surpassed Its Master
On June 28, 2001, Sacnoth released Shadow Hearts on PS2, a direct sequel to Koudelka. Twenty-five years later, the gap between the two titles remains telling: one stabilized a formula to make it accessible, the other laid foundations no one managed to surpass. It's not nostalgia—it's about what horror in RPGs can still afford to do.

Haunted Chocolatier: ConcernedApe Confirms Project Is Still Alive
ConcernedApe just signaled that Haunted Chocolatier, his next game announced years ago, is moving forward. The Stardew Valley developer confirms active work on the project, but offers no release date or additional details. The tension is real: between a Stardew Valley that keeps evolving and a spiritual successor that's slow to materialize, how long can the silence persist before it weighs on expectations?

GTA 6: Unlimited Weapon Stockpile Gone, Core Mechanic Shifts
GTA 6 would introduce a limit on the number of weapons a player can carry simultaneously, breaking with the inventory freedom that has defined the series for years. It's not a cosmetic detail: it's a design decision that redefines combat risk management and forces players to anticipate confrontations rather than rush in with a full arsenal. A constraint that brings GTA 6 closer to tactical action game rules than pure power fantasy.
Switch 2: 5.9 Million Units in a Year, Second Only to the GBA
Circana data for the Nintendo Switch 2's first twelve months in the US market is in: 5.9 million consoles sold, making it the second fastest-adopted console in US market history as tracked since 1995. Only the Game Boy Advance, with 6.5 million units over the same period, still edges out Nintendo's machine. This result reshapes the competitive landscape in premium hardware and validates a strategy many considered risky.

Dino Stalker at 24: B-movie charm or victim of its own reputation?
On June 27, 2002, Capcom launched Dino Stalker in Japan on PlayStation 2, developed by TOSE and designed for the Guncon 2 light gun. Since then, the game has carried a reputation as an industrial disaster. But between a niche arcade genre, a particular production context, and a collective memory eager to amplify flaws, the reality might be more complicated. A closer look at a cult oddity that deserves a more precise critique.

Black Sailors: Bay Of All Saints Tells Slavery Through Resistance
Unveiled at the Afro Game Showcase alongside Feather's Edge, Black Sailors: Bay Of All Saints approaches slavery from an angle rarely taken by video games: armed resistance and collective struggle. A politically deliberate project that poses a concrete question—can we rewrite the dominant narrative of this historical chapter from within a game genre itself?
Tim Sweeney Accuses Valve of Exposing Devs Over AI
In an interview with PC Gamer, Epic Games CEO Tim Sweeney called Valve's AI disclosure policy for games sold on Steam irresponsible. The statement comes days after Sweeney himself acknowledged Epic's internal use of generative tools. Behind the broadside against Valve lies a deeper battle: who should bear responsibility for AI transparency, and at what cost to studios?

Spec Ops: The Line at 14, Still Without a Spiritual Successor
Spec Ops: The Line turned 14 this week. In 2012, Yager Development delivered a war game that turned the genre against itself, forcing players to confront what they were actually doing. Fourteen years later, no AAA war game has shown the same editorial courage. This isn't nostalgia—it's a collective failure of the industry.

Paralives Hits 1 Million Copies in Early Access Month
One month after launching in early access, Paralives has crossed the million-copy threshold. Alex Massé, founder of the Canadian independent studio, has shared results from these first weeks. This milestone is more than a commercial win—it speaks to player appetite for a life sim that isn't The Sims, and to what an unaffiliated indie project can still achieve.

Quake at 30: Carmack, Romero, and Petersen Settle Accounts
On June 22, 2026, Quake turned 30, and three architects of id Software's legendary FPS decided to speak frankly for the occasion. Sandy Petersen, John Carmack, and John Romero publicly discussed the game's fractured development, acknowledging tensions and mistakes with unusual candor in an industry that typically prefers polished retrospectives. What emerges from this candid conversation goes beyond nostalgia: it's rare testimony to how a masterpiece can be born from chaos.
Steam's AI Label Costs Developers Up to 60% in Sales
A statistical study by Game Oracle quantifies it plainly: adding an AI disclosure badge to a Steam page results in a sharp drop in positive reviews and an estimated loss of up to 60% in potential sales. This is no longer forum speculation—it's a measurable market signal. For studios banking on generative AI to cut production costs, the commercial hit may far exceed any savings gained.

GTA 6 at standard price in France: the exception that proves the rule
Rockstar Games has announced GTA VI's European pricing ahead of its November 19, 2026 release. While most countries see the game priced well above PlayStation and Xbox standards, France escapes the markup. A surprising decision worth examining: genuine commercial goodwill or a forced alignment on a price-sensitive market?