News
378 article(s)All the latest gaming news, announcements, updates and industry events.

Pokémon Pokopia: Are Bubble Depths Worth $35?
The first DLC for Pokémon Pokopia opens an entirely underwater zone called Bubble Depths, featuring aquatic construction and exploration mechanics never before seen in the franchise. The expansion costs $34.99 as part of a season pass, raising a straightforward question: does this exotic content justify that price tag? The answer hinges on both the DLC's intrinsic value and Game Freak's pricing strategy for this format.

Ryan Hurst's Kratos Photo Creates a Problem for Amazon
Ryan Hurst posted a photo of himself in costume as Kratos for the live-action God of War series coming to Amazon Prime Video. An injury forced him to leave production before shooting even began, opening the door to recasting. The problem: the image is so convincing it raises a concrete question about the production's artistic direction — and Amazon's ability to find better.

Octopath Traveler 3: Team Asano Aims Higher
Eight years after the first game, Team Asano hasn't closed the door on a third Octopath Traveler — quite the opposite. Square Enix's studio has suggested that any new installment would need to significantly exceed its predecessors. A statement of intent that raises expectations while raising questions about the artistic and narrative direction the franchise could take.

Scott Pilgrim Turns 16: The Ubisoft Anomaly That Endures
On August 10, 2010, Ubisoft released a beat'em up adapted from a film based on a 2004 comic saturated with retro references. All the ingredients were there for a soulless commercial disaster. Sixteen years later, Scott Pilgrim vs. The World: The Game has outlasted most AAA releases from that same era. This paradox deserves examination: how did a third-degree derivative become one of the most respected releases of its generation?

Lord of the Rings: A Ghost Remake Surfaces on PC
An unexpected Steam listing has resurrected a Lord of the Rings game that vanished from digital stores years ago, caught in a web of licensing disputes. The title ranks among the most underrated adaptations of the franchise, and its return as a remake raises a critical question: Is Embracer Group, which now holds the video game rights to Tolkien's license, rehabilitating a catalog that editorial neglect had buried?

Midnight Club: Why Rockstar Shelved Its Racing Crown Jewel
Midnight Club: Los Angeles launched in 2008 and the series never resurfaced. No canceled sequel announcement, no official statement—just gradual radio silence. Eighteen years later, the question lingers: why did Rockstar, which dominated street racing against Need for Speed, bench its most celebrated racing franchise? The answer reveals what the studio has become.

Hundred Rare Super Mario Bros. Cartridges Resurface, Shake Up NES Market
Around a hundred cartridges from a previously unknown edition of Super Mario Bros. have just been discovered. The find is significant: in a retro-gaming market where a standard NES cartridge in good condition can fetch thousands of euros, an uncharted variant represents a seismic shift for collectors. What's at stake goes beyond a lucky attic find—it raises questions about authenticity, value, and the physical history of video games.

Halo Remake: PC Mods Resurrect Original Cortana Design
The Halo remake running on Unreal Engine 5 has completely overhauled Cortana's design. A decision that rubbed part of the community the wrong way, unconvinced by this reinterpretation. On PC, modders have already filled the gap: several mods let players restore the character's classic look. A textbook case of the remake's creative limits and the modding scene's growing role in preserving a franchise's visual identity.

Super Mario 64 Running on PS1: A Technical Challenge Takes Shape
An amateur developer is tackling one of homebrew's most ambitious technical bets: getting Super Mario 64 running on a PlayStation 1. The project is making real progress, raising genuine questions about the hardware limits of a machine never designed for this. Between reverse-engineering feat and niche curiosity, this port says something about the enduring grip Nintendo's classic still holds.

Del Toro Plays Dead Cells and Can't Make Up His Mind
Guillermo del Toro confessed in an IGN interview that he has a complicated relationship with Dead Cells: he loves the game, but Motion Twin's roguelike also drives him crazy. A light anecdote on the surface, revealing underneath: when one of Hollywood's most gaming-friendly filmmakers talks about a French indie game with this intensity, it says something about Dead Cells' place in gaming culture six years after its release.

Dead Rising Turns 20: The Game That Defined an Xbox Era
On August 8, 2006, Dead Rising launched in North America on Xbox 360. Two decades later, Capcom's game hasn't aged ideologically—it crystallizes what one console, one studio, and an entire era of action gaming aspired to be. This isn't nostalgia; it's an editorial fact: few games from that generation still own what they are so unapologetically.

THQ Nordic Showcase 2026: Road 96 Sequel, Titan Quest II, DLC Lineup
THQ Nordic held its annual August showcase with a packed program: a Road 96 sequel, progress on Titan Quest II, DLC for REANIMAL, and several other announcements. A catalog that confirms the Austrian group's strategy: bet on existing franchises as much as on new IP. The results are mixed, but the direction is clear.