News
521 article(s)All the latest gaming news, announcements, updates and industry events.

Niftski Shatters Human Limits on Super Mario Bros.
An American speedrunner just set a new world record on Super Mario Bros. (NES, 1985) that challenges a deeply held assumption: the boundary between human performance and robotic execution. Niftski is closing in on the perfect run long held by a TAS — an automated assistance tool. What this record actually changes is the very definition of what a human being can accomplish on a game that's 41 years old.

Dream: The Lost Banjo-Kazooie Prototype Finally Playable 30 Years Later
A prototype for Dream: Land of Giants, a canceled Rare game for Super Nintendo that might never have existed in this form, is now playable for the first time. It's not just a digital museum artifact—it's the missing link between Rare's SNES experiments and Banjo-Kazooie, released in 1998 on Nintendo 64. Finding this build reveals how a studio shaped its ideas before commercial constraints scattered them elsewhere.

Aniimo Launches Strong, But Aggressive Monetization Cools the Hype
127,000 concurrent players at launch—a debut that most AAA studios would envy. Aniimo, the open-world creature-catching RPG, immediately establishes itself as the most anticipated Pokémon-like on PC this year. But the picture darkens quickly: early community feedback flags aggressive microtransactions that threaten to tarnish what could have been a flawless launch. The real question isn't whether the game attracts players, but whether its monetization model will let it sustain them.

Cyberpunk 2077 Third-Person Mod: The Game-Changer for PC
CD Projekt RED locked Cyberpunk 2077 into first-person perspective — a hard break from The Witcher 3's external camera. The PC modding community just closed that gap with what looks like the most polished third-person mod for the game yet. Night City from the outside, with V in frame: a real alternative for everyone the subjective camera ever put off.

Jedi Academy 23 Years Later: The Lightsaber Masterpiece No One Forgot
Released in 2003, Star Wars Jedi Knight: Jedi Academy remains one of the rare licensed games that achieved what dozens of attempts failed to do: make lightsaber combat viscerally satisfying. Twenty-three years later, the Dark Forces lineage deserves recognition, flaws and all. Between catastrophic AI and inspired level design, Raven Software's game holds a place that nothing has truly filled since.

The Blood of Dawnwalker: $40M Budget, a Studio Breaking Free
Rebel Wolves has confirmed that The Blood of Dawnwalker was developed on a $40 million budget—a modest sum by current AAA production standards. The studio, founded by former CD Projekt Red veterans, reports satisfaction with the game's sales. Behind these figures lies an industrial thesis: can you do better, faster, with less when you've already spent a decade absorbing blockbuster development at hundreds of millions of dollars?

Far Cry on FX: Gleeson, Buscemi, Jason Leigh—a cast that delivers
The Far Cry television series in development at FX has just bolstered its cast with five major Hollywood names, including Brendan Gleeson, Jennifer Jason Leigh, and Steve Buscemi. On paper, this is the kind of ensemble that transforms a video game adaptation into a prestige project. The real question is whether the writing will match the talent.

Pokémon Black & White, 16 Years Later: The Generation That Dared to Start Over
On September 10, 2010, Game Freak launched Pokémon Black & White in Japan with a radical bet: no Pokémon from previous generations accessible before the end of the adventure. Sixteen years later, this game remains the last to truly shake the foundations of the series. Not a designer's whim, but a structural decision that changed what Pokémon could tell—and one the franchise has never managed to replicate since the shift to 3D.
WoW Forever: Beta Tonight, Everything You Need to Know
The World of Warcraft: Forever beta opens Thursday, September 17, 2026. After Blizzard's announcement of The Last Titan as part of the WoW Forever project, this is the first chance to test what this revamped version of the legendary MMO actually delivers. Access times, preload details, entry requirements—here's what players need to know to hit the ground running.

Portal Movie: Kane Parsons Spotted at Valve, Adaptation Picks Up Speed
Kane Parsons, the 21-year-old director behind Backrooms — a global box-office phenomenon — has been spotted a second time at Valve's offices via an Instagram story posted from Seattle. Another signal in a quietly advancing project that's been developing for months. Meanwhile, J.J. Abrams, attached to the Portal adaptation for years, still has nothing to show. The question is becoming serious: who will actually direct this film?

The Witcher 3 Isn't Perfect, Says Its Own Lead Writer
Marcin Blacha, lead writer of The Witcher 3: Wild Hunt and now VP of Narrative at CD Projekt Red, breaks the silence: the 2015 RPG is far from the untouchable masterpiece the community has built it up to be. A statement that says as much about the studio's creative humility as it does about the challenge of stewarding a legacy as heavy as Geralt's.

Monster Hunter Wilds Ascendance: Does Difficulty Finally Deliver?
Monster Hunter Wilds fractured its community over one specific issue: difficulty curve deemed too forgiving. The Ascendance expansion arrives with a promise to course-correct. But do the announced adjustments convince veterans who've checked out for months, or is it cosmetic patching over a structural flaw? The question deserves honest examination.