News
521 article(s)All the latest gaming news, announcements, updates and industry events.

Dead Island at 15: The Trailer That Lied to Everyone
Fifteen years after its release, Dead Island remains a textbook case in video game marketing history: a trailer that won the room at E3 2011, a virtual Palme for communication, and behind it, a game that never truly delivered on the emotions it promised. This gap between promise and delivery says something fundamental about how the industry sells its games—and our collective willingness to bite.

Lego Skylines at Gamescom: accessible city builder without sacrificing depth
Lego Skylines made an appearance at Gamescom in a hands-on session that raises a genuine question: can you marry Lego bricks with the demanding mechanics of city builders without compromising either? The game isn't just a colorful reskin of a watered-down formula. There's real ambition here, though some tensions need resolving before launch.

CONQ: Crown of No Quarter Blends For Honor and Total War for 2027
Athena Games has announced CONQ: Crown of No Quarter, a melee combat game that integrates large-scale tactical command elements. Planned for 2027 on PlayStation 5 and PC, the title positions itself as a serious attempt to merge two genres the industry typically keeps separate. The ambition is clear, but feasibility remains to be proven.
Sega's Super Game: 100 Billion Yen Gone to Waste
In 2021, Sega announced a massive project called "Super Game": hundreds of millions of euros invested in live-service games designed to generate huge recurring revenue. Five years later, the project is dead. The reason? The same one that sank dozens of similar ambitions across the industry. Sega ultimately learned lessons others paid dearly for, but the question remains: at what cost did this realization come?

Zelda Direct 40th Anniversary: Ocarina of Time on Switch 2 and More
Nintendo has convened a Direct entirely dedicated to the Zelda saga for its 40th anniversary, with a release date for Ocarina of Time on Switch 2, product announcements, and potentially a film project on the agenda. Thirty minutes to celebrate a franchise that has never carried more weight in the market. What this event reveals about Nintendo's 2026 strategy is another question altogether.
September 2026: Gaming's Most Packed Month Ever
GTA 6 dominates the conversation with its November release, but September 2026 is shaping up as one of the most crowded months in gaming history. Between major releases, critical updates, and industry-defining announcements, this month's calendar crushes what most years deliver across an entire quarter. Dismissing September because Rockstar is waiting for November would be a mistake.

Valheim: Iron Gate Pursued an Animated Film, and It's Not Dead
At Gamescom, Iron Gate developers confirmed they seriously explored an animated film adaptation of Valheim. It didn't pan out, but something remains. This kind of admission reveals as much about the studio's ambition as it does about the real hurdles in turning a procedurally-generated survival universe into linear narrative. Can Valheim exist beyond the game without losing what makes it coherent?

God of War: Why Christopher Judge Declined Live-Action Role
Christopher Judge, the voice and face of Kratos since God of War 2018, turned down Amazon Prime Video's offer to physically reprise the role in the upcoming live-action series. It wasn't a foregone conclusion—a version of the deal actually came together. His refusal raises a concrete question: without Judge, can the series win over a community that built its attachment to Kratos around his presence?

Capcom vs. SNK at 26: When Dreamcast United Fighting Game Gods
In 2000, Capcom delivered to the Dreamcast one of the most ambitious crossovers in versus fighting history: Capcom vs. SNK. Twenty-six years later, this title remains a generational marker, symbol of an era when the Naomi arcade and Sega's console formed a nearly perfect bridge between the arcade and the living room. Revisiting it means understanding why that window of the year 2000 has never truly been reopened.

Onimusha Way of the Sword: Decoding the Oni Weapon System
Onimusha: Way of the Sword extends far beyond Musashi's katana. The Oni weapons form a complete system unto themselves, distinct from conventional combat, which determines the tactical depth of the title. Capcom revisits a foundational mechanic of the franchise, but enriches it visibly to make it a cornerstone of the gameplay. What this weapons catalog conceals says much about the game's ambitions.

Call of Juarez at 20: Techland Before the Zombies
Two decades after its French release, the original Call of Juarez proves Techland wasn't always hunting the undead. This Polish western FPS from 2006 arrived to relative indifference before Dying Light catapulted the studio to the top, but it deserves a second look. Not for nostalgia's sake, but because its trajectory reveals something vital about how a studio reinvents itself—and what it leaves behind.

The Blood of Dawnwalker: Bypassing the Time Limit Comes at a Cost
The Blood of Dawnwalker imposes a radical constraint: 30 in-game days to complete the main quest, or face irreversible narrative consequences. A recent community mod extends this window to 90 days, allowing exploration without the pressure of a countdown. Behind the convenience lies a genuine design question: when you remove the tension a game was built around, are you still playing the same game?