News
378 article(s)All the latest gaming news, announcements, updates and industry events.

God of War Laufey: Release Window Finally Coming Into Focus
Announced during Sony's State of Play, God of War: Laufey puts Faye at the center of the narrative instead of Kratos. No precise date has been shared, but a Comic-Con San Diego panel and clues tied to PlayStation's end of physical support narrow down a probable window. What we know, what it means for the franchise, and why this protagonist swap is Santa Monica's real gamble.

Digital Devil Saga Deserves a Remaster as Much as Raidou
Released in two parts on PS2 between 2004 and 2005, Shin Megami Tensei: Digital Devil Saga stands as one of Atlus's creative peaks—a futuristic dystopia, Hindu architecture, dense narrative. With Raidou Remastered proving Atlus can resurrect its spin-offs with care, whether Avatar Turner merits the same treatment is no longer trivial. It's an editorial angle on a studio's catalog policy, one that carefully selects what it revives and why that choice demands reevaluation.

Gex at 31: The Gecko That Never Caught Up to Mario
On July 14, 1995, Crystal Dynamics launched Gex on 3DO before deploying it to PlayStation and Saturn. A platformer built to check every box of the mascot era, armed with pop culture quips and a technical engine designed to impress on Panasonic's console. Thirty-one years later, the verdict is clear: Gex existed, sold copies, but never competed in the same league as the heavyweights it targeted.

Final Fantasy Resonance: HD-2D Camera Is the Producer's Real Challenge
At Japan Expo 2026, producer Kiseki Nakashima revealed the technical constraints of Final Fantasy Resonance, an HD-2D adaptation of the mobile game Final Fantasy Brave Exvius. Managing the camera proved far more complex than anticipated. An admission that sheds light on a genuine tension: adapting the HD-2D aesthetic to a game designed for cinematic experience isn't just a cosmetic makeover.

Ubisoft Connect Outage Locks Players Out of Black Flag Resynced
This past weekend, an Ubisoft Connect outage prevented thousands of PC players from launching Assassin's Creed Black Flag Resynced — a game they had purchased and downloaded. The incident is technically routine, but politically revealing: when a mandatory launcher goes down, the player owns nothing. It's exactly the scenario physical media advocates have been warning about for years. This time it happened to a freshly released Ubisoft title at the worst possible moment.

Mario Paint at 34: Nintendo's Hybrid That Blurred the Lines
Released in 1992 on Super Nintendo, Mario Paint wasn't really a game. It was a creation software sold with a mouse, at a time when Nintendo was trying to establish itself in homes as an educational tool as much as an entertainment console. Thirty-four years later, this atypical cartridge remains a textbook example of what a manufacturer can risk when it decides to step outside the boundaries of pure video gaming.
Sony Faces Legal Battles Over Physical Game Disc Cutoff by 2028
Sony announced the planned elimination of physical games on its platforms by January 2028. The result: two legal fronts are opening simultaneously. In the Netherlands, a class action lawsuit has just been filed. In Mexico, two lawmakers are preparing to bring the matter before the national competition commission. What looked like a routine business decision is shaping up as an international regulatory test over consumers' right to own what they buy.

HD-2D: How Octopath Traveler Launched an Aesthetic That Endures
Announced in January 2017 as Project Octopath during the Nintendo Switch conference, Team Asano and Acquire's game released in July 2018 with an unprecedented visual style: 2D sprites on three-dimensional backgrounds, dubbed HD-2D. Eight years later, this graphic language has spread far beyond its founding title. A look back at what this aesthetic gamble truly changed—and what it reveals about Square Enix's ambitions and limitations in the nostalgia RPG segment.

Lego Nintendo: Donkey Kong arcade cabinet coming soon
A new Lego Nintendo set centered on Donkey Kong—specifically an arcade cabinet—is reportedly in development. Six years after Lego and Nintendo's partnership launched, the line is expanding beyond consoles and characters to tap into Kyoto's arcade roots. A choice that reveals much about where this collaboration is headed and Donkey Kong's place in Nintendo's current strategy.

MFS 2024: U.S. Finally Complete, Two Years After Launch
The 22nd update to Microsoft Flight Simulator 2024 finally adds the United States as a fully playable territory. A massive addition that raises as many questions as it settles: how could Microsoft's flagship simulator launch without properly covering its own home country? The 250th anniversary of American independence offers a convenient calendar peg, but the real issue is the game's completion pace.

Virtua Tennis at 26: The Game That Won Over a Generation
On July 11, 2000, Sega and Hitmaker launched Virtua Tennis on the American Dreamcast, following its earlier arcade run on NAOMI hardware. Twenty-six years later, this title remains a textbook case: how a sports game can convert players who despised the sport itself. This isn't nostalgia—it's an observation about what the Dreamcast achieved that few machines have replicated since.

SaGa Frontier at 29: The Anti-FF7 Square Wanted to Forget
Released in 1997 the same year as Final Fantasy VII, SaGa Frontier never enjoyed the same commercial success or critical acclaim. Yet this atypical Square RPG embodied everything the PlayStation era could have produced beyond the beaten path: fragmented structure, deliberately sparse narrative, and progression freedom that was as disorienting as it was captivating. Twenty-nine years later, cult status has arrived. The question remains: why did it take so long?