News
382 article(s)All the latest gaming news, announcements, updates and industry events.

The Planet Crafter Lands on PS5 and Xbox Series: Terraforming for Everyone
Four years after early access on PC, The Planet Crafter is ready to colonize consoles. The announcement of PS5 and Xbox Series versions marks a significant milestone for this survival and terraforming game developed by Miju Games. For a title that built its reputation slowly on PC within a niche audience, the challenge now is to convince an entirely different player base accustomed to more immediate experiences.

God of War Laufey: Playing Faye Breaks 21 Years of Kratos Tradition
God of War Laufey puts Faye at the center, not Kratos in a support role. For the first time in 21 years, the series hands playable control to someone other than the Ghost of Sparta. It's a paradigm shift that redefines the formula—and raises as many questions as it opens possibilities for Sony Santa Monica.
Xbox Is Dismantling Its Studios: A Strategic Reckoning with Few Good Signs
Compulsion Games, Double Fine, Ninja Theory, Arkane Lyon: rumors of closures and massive restructuring at Xbox have accumulated major names for weeks now. This is no longer a series of isolated industrial accidents—it's a deliberate strategic choice taking shape. Microsoft appears to be concentrating resources on a handful of colossal franchises at the expense of creative diversity it purchased at premium prices. The human and artistic toll could prove lasting.

God of War Laufey: Kratos Isn't Disappearing, He's Passing the Torch
The director of God of War Laufey made it clear: Faye taking the spotlight doesn't mark Kratos's permanent retirement. The franchise continues to build around the Ghost of Sparta, even when he's not center stage. This positioning reveals a narrative ambition far larger than a simple protagonist swap suggests—and raises questions about what Santa Monica Studio truly envisions for this license long-term.

Dragon's Dogma 2 Strips Microtransactions Ahead of Dark Arisen Launch
Starting June 25, Capcom is removing the deluxe edition of Dragon's Dogma 2 along with most of its progression-accelerating microtransactions. The timing is deliberate: a Dark Arisen edition is on the horizon, and the publisher is wiping the slate clean on a commercial legacy that fractured the community at launch. This raises a straightforward question: Is Capcom correcting a mistake, or executing a calculated marketing operation?

God of War Laufey: The Greek Theory That's Captivating the Community
Revealed during the latest State of Play, God of War Laufey puts a woman at the center of the franchise for the first time. But behind this spin-off centered on Atreus's mother lies something bigger: a possible bridge back to the original Greek trilogy. Santa Monica Studio hasn't confirmed anything, but the visual and narrative clues from the trailer are fueling speculation that deserves serious consideration.

Crushed in Time: Draw Me A Pixel Sabotages Itself Again
Six years after There Is No Game, the French studio Draw Me A Pixel announces Crushed in Time, a new project that once again plays against the conventions of the medium. The previous game earned a Pegasus for its game design by challenging the very notion of what a video game is. This time there's an actual game — but the spirit remains the same: to question what the player thinks they're holding in their hands. A rare stance, and an editorial gamble worth examining.

FF7 Revelation and Advent Children: Hamaguchi on the Canon Connection
Revealed at Summer Game Fest, Final Fantasy VII Revelation closes the Remake trilogy launched in 2020. Director Naoki Hamaguchi addressed how the game relates to Advent Children, the 2005 animated film. His answer reshapes what Square Enix actually means by "conclusion"—not a simple adaptation, but a project that builds its own canonical legitimacy against the original work and its extensions.

Fan Remakes Medal of Honor 1999 From Scratch—EA Should Be Ashamed
An independent developer going by Elber88 just released a complete remake of the original Medal of Honor, which launched on PlayStation in 1999. Electronic Arts has let the franchise languish for years, Respawn Entertainment couldn't revive it, and now the community is stepping up. This volunteer project raises uncomfortable questions about how major publishers manage historic licenses.

Phantom Blade Zero launches October 29: S-Game takes on GTA VI head-to-head
S-Game pushed Phantom Blade Zero to October 29, just weeks before Grand Theft Auto VI's debut. Where any indie studio would have retreated, the Chinese developer is embracing the collision. This stance reveals something about the studio's confidence in its game—but it deserves sober examination.

Xbox Helix vs PS6: Is Microsoft Really Gearing Up for an Exclusivity War?
For months, Microsoft has thrown open the gates of its first-party portfolio to PS5—Halo, Forza Horizon, and more. Now the wind seems to be shifting. Asha Sharma recently acknowledged player demands for a return to Xbox exclusives, and the Xbox Helix is shaping up as a strategic pivot. A 180-degree turn that could reshape the competitive landscape against Sony's PS6.

Halo Studios Denies AI Voice Acting in French Campaign Evolved Localization
As audio samples from the French version of Halo: Campaign Evolved circulate online and raise questions about voice origin, Halo Studios speaks out to shut down speculation. The studio unequivocally affirms that the French voice localization is entirely performed by human actors, with no artificial intelligence voice synthesis involved. A clarification that comes at a tense moment for the industry.