News
210 article(s)All the latest gaming news, announcements, updates and industry events.

GTA 6 Preorders Live: What's the Price for Leonida?
Grand Theft Auto VI preorders are now active. After months of waiting and sparse communication from Rockstar, players can finally lock in their copy. But behind the launch buzz looms a concrete question: at what price, in which edition, and for what real value? The premium day-one market has never been more aggressive, and GTA 6 is no exception.

GTA 6 on PS5: The Sony Partnership That Stacks the Deck
PlayStation and Rockstar have officially announced a marketing partnership positioning the PS5 as the lead platform for GTA 6's November 19, 2026 launch. Mary Yee, VP of Marketing at Sony Interactive Entertainment, signed the announcement. It's not exclusive, but it's a way to establish platform hierarchy before PC and Xbox players weigh in. The question isn't whether GTA 6 will be good—it's who benefits from this commercial framing.

GTA 6 Physical Edition Ships With No Disc—Just a Download Code
GTA 6's boxed version will contain no disc, only a download code. Rockstar is formalizing a practice the industry has tested for years, but never at this scale on such an anticipated title. For players who bought physical copies to truly own their games, the message is unmistakable: that option is gone, even in a cardboard box.

Eternal Darkness: The GameCube Masterpiece That Never Got a Sequel
Released 24 years ago on GameCube, Eternal Darkness: Sanity's Requiem remains one of the most inventive horror games ever made, famous for its sanity system that literally broke the fourth wall. Critically acclaimed and award-winning, it seemed destined for a lasting franchise. Yet no sequel ever materialized. Behind this failure lies a story of rights disputes, fractured studios, and unfulfilled ambitions—the kind of trajectory that reveals how fragile the video game industry truly is.
Women in Gaming: Regression Is Real, and the Numbers Prove It
Women in Games France releases its annual report, and the findings are unambiguous: after years of modest progress, women's representation and conditions in the video game industry are sliding backward. This isn't perception—it's data. For a sector that proudly claims to be progressive, the gap between rhetoric and reality has become impossible to ignore.
Steam Machine at $1,000: Valve Misses Its Window, Market Says No
Valve's Steam Machine launches with a price tag north of $1,000 for performance roughly comparable to a PS5. On paper, the promise of an accessible living room PC backfires. Between a RAM component shortage driving up costs and a price positioning hard to justify against existing consoles, Valve is making its bet at the worst possible moment.

SEGA admits commercial failure of two critically acclaimed games
Sonic Racing Crossworlds and Shinobi: Art of Vengeance received strong reviews, but SEGA acknowledges disappointing sales. This gap between critical reception and commercial performance raises a real question: can major Japanese studios still successfully launch a Western game in a saturated market? It's not about quality—it's about visibility, positioning, and marketing budget.

Halo Combat Evolved PS5: Local Co-op Restored Before Launch
Microsoft made a baffling decision for the PS5 port of Halo Combat Evolved: removing local co-op, a cornerstone of the original game since 2001. Under player pressure, the company reversed course. The feature will be present at launch, expected in just over a month. This reversal says something about how Microsoft is approaching Halo's arrival on a rival platform.

Super Mario 64 at 30: Fans Made It Immortal, Not Nintendo
Thirty years after its 1996 release, Super Mario 64 never ended up in the graveyard of frozen icons. The community took it into their own hands: pixel-perfect speedruns, mods, unofficial ports, obsessive analysis of every vertex. What Nintendo didn't maintain, thousands of players built themselves. It may be the harshest lesson this game teaches its own publisher.

God of War Laufey: Cory Barlog Has Been Planning Faye Since 2018
Eight years before the official announcement of God of War Laufey, Cory Barlog had already cast the lead actress in the role she would play. This isn't behind-the-scenes trivia—it's proof that Santa Monica Studio was building Faye's narrative arc alongside the original 2018 God of War, long before Kratos and Atreus finished their journey. This level of narrative premeditation reshapes how we read the entire saga.

Halo on PS5: No PS Plus needed, but Microsoft demands Xbox account
The correction is official: playing Halo Campaign Evolved co-op locally on PS5 doesn't require a PlayStation Plus subscription. Good news on the surface. But Microsoft slipped a condition into the fine print: an Xbox account and Gamertag will be required for each player. It's not a paid subscription, but it's an integration friction that Sony never imposes on its own games. The stakes go beyond the technical: it's PlayStation's sovereignty over its own experience that's in question.

Halo Campaign Evolved: Local Co-op on PS5 Without PlayStation Plus
Quick communication fix: Halo Campaign Evolved won't require a PlayStation Plus subscription for split-screen co-op on PS5. The studio walked back an awkward response in an official Q&A that had sent the community into a panic. A welcome reversal, but one that raises questions about the reliability of communications around a highly anticipated game arriving on a platform where the franchise is debuting for the first time.