News
210 article(s)All the latest gaming news, announcements, updates and industry events.

Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.
Ubisoft Barcelona Strikes: 51 Jobs, a Collective Response
After shuttering studios in Belgrade and Winnipeg, Ubisoft announced 51 potential job cuts in Barcelona. Twenty days later, affected employees chose to strike. This labor action raises a question that extends beyond the Spanish studio alone: how much can Ubisoft compress its global development network before internal resistance becomes a structural factor?

Destiny Was Never Profitable: The Bitter End of a Franchise
Twelve years after launch, the Destiny franchise shuts down without ever achieving stable profits. The revelation closes the book decisively: Bungie kept a structurally unprofitable live service alive for a decade, paying the price through waves of layoffs and gradual absorption by Sony. For players who invested thousands of hours in their Guardians, the question is no longer how to mourn the game — it's how a franchise this visible managed to operate at a loss for so long.

Steambot Chronicles: Why This PS2 Game Remains a Masterclass in Design
Irem released Steambot Chronicles on PlayStation 2 in 2006, and the game never really found its audience at the time. Twenty years later, its hybrid formula—open world, relaxed steampunk aesthetic, tonal freedom—continues to circulate as a template nobody has truly replicated. This look back at a cult classic raises a concrete question: why could the AAA industry of 2006 take these kinds of risks, and why doesn't it anymore?

Mystic Quest Turns 35: Square Enix Drops a Nostalgia Video
To mark 35 years of Mystic Quest, Square Enix released a brief tribute video spotlighting the original score composed by Kenji Ito in 1991. A minimal gesture for a franchise chronically neglected by its publisher. Does it signal genuine renewed interest in the Mana series, or does it merely confirm that Square Enix knows how to handle anniversaries without ever committing to the franchise's future?

CD Projekt Red Absorbs CD Projekt: Rebrand or Real Signal?
CD Projekt will cease to exist as a separate entity and merge entirely into CD Projekt Red. A name change that coincides with news of a new Witcher DLC featuring Geralt. At its core, this reorganization reveals something precise about the direction the group intends for its communication and brand identity—and perhaps about where The Witcher 4 will sit in the studio's next decade.

Granblue Fantasy Versus Rising Heads to Switch 2 With Id Joining the Roster
Granblue Fantasy Versus: Rising is heading to Switch 2, with the character Id joining as a new playable fighter. Cygames is doubling down on its flagship licenses: Granblue Fantasy Relink recently got its Endless Ragnarok version, and the competitive fighting game follows the same expansion strategy. Two separate announcements that reveal a coherent vision, but raise real questions about whether the fighting game can find its audience on a hybrid platform.

GTA 6 Preorder Too Expensive? Cancel or Price Match Instead
Preordering GTA 6 at $79.99 only to see the price drop to $59.99 hours later is a situation several buyers have already faced. Before canceling and reordering, one step is essential: verify whether your retailer offers a price-match guarantee. In most cases, the difference is refunded automatically. A detail that can prevent unnecessary cancellations and double waiting periods.

Koudelka at 26: The Gothic JRPG Sabotaged by Its Own Combat
Released in 1999 on PlayStation, Koudelka remains one of the most singular JRPGs of its generation: dense gothic atmosphere, mature storytelling, and a combat system that sank the game before it could find its audience. Twenty-six years later, Sacnoth's title has never been properly rehabilitated—and that's no accident. It's not a simple injustice either.

1666: Amsterdam Resurfaces After 15 Years: Désilets Takes the Helm
Fifteen years after a failed announcement and a legal battle with Ubisoft, 1666: Amsterdam is becoming a concrete reality again. Patrice Désilets, creator of the first two Assassin's Creed games, is speaking about his most personal project once more. This comeback is more than mere curiosity: it reveals what the major publisher system can crush, and what a creator can rebuild when he reclaims his rights.

The Witcher 4: CD Projekt's Reputation on the Line After Cyberpunk
The botched launch of Cyberpunk 2077 in 2020 left lasting scars on CD Projekt — commercially, but above all in terms of trust. The Polish studio now acknowledges it without equivocation: The Witcher 4 must repair this fracture with its audience. Unprecedented pressure for a franchise that never had to justify itself. The question isn't whether the game will be good, but whether CD Projekt can afford another misstep.

AirShip Syndicate's Kickstarter: Creative Reset or White Flag?
The studio behind Battle Chasers: Nightwar, Darksiders Genesis, and Ruined King is launching a Kickstarter campaign for its next project. Three games published by major publishers, then a return to crowdfunding: the signal is mixed. Either AirShip Syndicate is taking back creative control, or it's struggling to convince traditional publishers. Both scenarios deserve serious consideration.