News
378 article(s)All the latest gaming news, announcements, updates and industry events.

Dragon Ball Xenoverse 2 Bows Out with Final DLC
On July 8, 2026, Bandai Namco rolls out Future Saga Chapter 4, the last major expansion for Dragon Ball Xenoverse 2. Ten years of post-launch content comes to an end. The real question isn't what this DLC adds, but what the end of such extensive support signals for a franchise built on longevity—and what Bandai Namco has in store next.

Danganronpa 2x2 Delayed to 2027: Another Year of Waiting
Spike Chunsoft just announced that Danganronpa 2x2 has been pushed back to 2027. The remake-reboot of Kazutaka Kodaka's franchise, expected this year, will not launch before next year. For a series that hasn't released a new title in years, this schedule slip carries real weight—it signals something about the difficulty of reviving a cult classic without stumbling at the finish line.

Halo: Campaign Evolved, the remake that's reshaping everything
Halo: Campaign Evolved is the announced remake of Bungie's foundational FPS, the game that set the template for an entire generation of console shooters. This isn't just another HD remaster—the stated ambition reaches into story, gameplay, and technical architecture. For a franchise struggling to catch its breath since Infinite, the stakes go far beyond nostalgia.

Ys: The Oath in Felghana, the Remake That Saved Ys III
Ys III was originally a misstep: a lateral entry rushed into production, its side-scrolling format betraying the saga's core DNA. When Falcom revisited the project with The Oath in Felghana in the early 2000s, the result transcended mere polish. It's one of the rare cases where a remake not only fixes the original's flaws but redefines what the franchise can do. A look back at a transformation that shaped Ys' entire trajectory.

The Alters: Last Variable Reveals New Clones in Gameplay Video
Announced at June's Future Games Show, the Last Variable DLC for The Alters is ramping up with a full gameplay trailer. The expansion promises several hours of new content and fresh variants of Jan Dolski. For 11 Bit Studios, it's a real test: can The Alters turn its strong launch into a sustainable franchise with post-launch content that delivers?

Remothered Gets a Makeover Before Red Nun's Legacy
The first two Remothered games are getting a complete overhaul in Unreal Engine 5 across PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. The move is clearly preparatory: smooth out the technical rough edges that have plagued the series, and provide a credible entry point before Remothered: Red Nun's Legacy arrives. The question is whether this facelift will be enough to overcome a turbulent past.

Warcraft III at 24: The RTS That Reinvented Its Genre by Accident
On July 3, 2002, Blizzard released Warcraft III: Reign of Chaos on PC. Twenty-four years later, this title remains a textbook case: by imposing individual hero management within a massive RTS framework, it fractured an entire genre and planted the seeds of the MOBA without intending to. With the RTS spinning its wheels today, revisiting this rupture isn't nostalgia—it's understanding why the genre still struggles to reinvent itself.

Back to the Dawn Breaks Out on PS5: Prison Escape Gets a Console Home
Back to the Dawn, the prison RPG developed by Spiral Up Games, confirms its arrival on PS5. Previously confined to PC, this infiltration and survival game in prison had built a solid player base. The console version represents a real test: can this type of tactical and demanding design, created with mouse in hand, find its audience on a living room setup? The question is more significant than it might seem.

Onimusha Way of the Sword Moves Up: September Already Packed
Capcom is pushing up the release of Onimusha: Way of the Sword to early September 2026, three weeks ahead of its original window. A strategic decision that tightens an already crowded month even further. For players, it's good news on substance but a budgetary headache in practice. For Capcom, it's a clear signal: the studio wants to own the conversation before competition shuts the door.

Bubble Bobble at 40: What's Left of Taito's Masterpiece?
Forty years after its arcade debut, Bubble Bobble remains one of Taito's most iconic creations. But beneath the easy nostalgia lies a real question: how did a 1986 game manage to permanently stamp its DNA on cooperative game design, and why have its sequels never truly capitalized on that symbolic capital? The verdict is more complicated than it appears.

Diablo 4 Season 14: Does the Loot Table Actually Matter?
Diablo 4 Season 14 is live with a revamped unique item loot table. But the real question cuts deeper: has Blizzard finally calibrated progression so uniques carry genuine build-crafting weight, or is this just another bloated catalog that dilutes player focus? The stakes matter for a game still fighting for long-term retention.

Star Wars Eclipse in Limbo: Quantic Dream Responds, But Not to Strikers
Quantic Dream employees on strike raise alarms about the uncertain future of Star Wars Eclipse — a blockbuster that may never ship. David Cage's leadership chose to respond via IGN rather than address journalists covering the labor movement. This communication strategy speaks volumes about internal tensions and the fragile foundation of a project that stakes the studio's credibility since Detroit: Become Human.